Atoll is based on the development of an archive for artistic production in the context of computer games as medium of representation. With a desktop computer, mobile device, or VR unit, the content can be viewed as a browser game. This allows gamers to explore islands – namely, geographically delimited areas within the game world that are respectively designed by a group of art and design creatives. The official release of the archive will take place at PLAY AUSTRIA.
esports.wien shows the best that e-sports has to offer, live and with good friends. Since 2011, over fifty events have been organized under the name BarCraft Austria – and, as of 2017, now esports.wien – especially live broadcasting of professional e-sports competitions in bars, cinemas, and open-air venues. What is more, the “esports.wien Meetups” represents a regular opportunity for networking among Austrian organizers and a competition meeting point for the community.
GameDev Graz is a group with varied talents that has come together to pursue their passion: developing video games. After determining that many people share this interest area, they decided to found a non-profit organization, which makes it easier to attain their goals. They have set out to create a lively and supportive developer scene for both aspiring and established game developers. The goal is to share knowledge with each other, to network, and to collaborate.
The Games Institute Austria is interested in the use of games and playful approaches in the context of education, consulting, or communications with the aim of advantageously implementing the essence of the game in these areas. Games are social and communicative; complex problems can be simulated in an especially plausible and motivating way. This leads to countless application possibilities outside of gaming culture, which we as the Games Institute intend to tap into.
Play:Vienna is Austria’s initiative for games in public space. Since 2012, they have been regularly transforming Vienna into a playground – organizing festivals and events, holding lectures and workshops, and designing games. They also offer, through the Urban Game Clinics once a month, the opportunity to test one’s own game ideas. To date, ten Journey to the End of the Night events have been organized in Vienna. Play:Vienna is part of a global network of urban game designers.
Our goals, our projects and our visions change over time, either driven by our decisions or by others. Many of these changes are too important to apply the same old solutions to a new challenge– we get stuck, or we simply don’t get the impact we want. At Playful Solutions we have the creative tools and methods for you to take on your challenges in a new and inspiring way! Our solutions use playful and targeted approaches to concept design, process support and product development. By combining groundbreaking game design techniques and coaching methods with an entrepreneurial mindset we deliver custom-made playful solutions! Our own purpose: to fuel the innovative resources of organizations and to co-create playful solutions that matter.
As Austria’s first and only e-sports bar, Respawn associates gaming with going out. Since its opening in June 2016, the bar has quickly established itself as a home base for the local scene and a venue for international events. Taking place daily in the bar are competitions and also the live broadcasting of e-sports events like League of Legends, Data 2, CS:GO, and many more. Special highlights are public showings like The International or the League of Legends Worlds.
Since 2009, Broken Rules has been developing unusual computer games which captivate with their unique artistic style and with themes that go far beyond common game clichés. In the current project Old Man’s Journey, for example, players experience the moving life story of an elderly man. The team working with Felix Bohatsch, Clemens Scott, Jan Hackl, Peter Vorlaufer, and Martin Pichlmair has won many international prizes with its games, which have been released on iOS, PC, Nintendo, and Android platforms.