We´re working on the next level of PLAY AUSTRIA! Watch this space!


Atoll is based on the development of an archive for artistic production in the context of computer games as medium of representation. With a desktop computer, mobile device, or VR unit, the content can be viewed as a browser game. This allows gamers to explore islands – namely, geographically delimited areas within the game world that are respectively designed by a group of art and design creatives. The official release of the archive will take place at PLAY AUSTRIA.

HTL Spengergasse

The five-year professional training in Game Design at the HTL Spengergasse offers insight into the different processes involved in developing a game. Various aspects must be considered for successful game development, such as design, technology, and psychology, as well as the related fundamentals. The main curriculum areas are: fine arts, computer sciences, game programming, digital arts, character design, game design, game theory, and project management.

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