The new master’s programme Game Studies and Engineering at the Alpen Adria University of Klagenfurt is an interdisciplinary collaboration between the Department of English and the Institute of Information Technology. It deals with the technical as well as analytical and ethical aspects of video games and other kinds of games. The focus of the curriculum is on the multifold nature and contextualization of games with regard to an array of different but interconnected areas of investigation.
The Center for Applied Game Studies is concerned with issues related to the transfer of current research results in the field of interactive visual media to professional practice. Special consideration is given to applications in media and game design as well as education and training. The range of courses includes the master’s programmes Game Studies, Transmedia Design & Gamification, Action-Oriented Media Education, MediaGameEducation, and Game Based Media & Education. Furthermore, the Center boasts an extensive research and development branch.
MultiMediaArt stands for cross-media concepts and design, but also for a combination of graphics, moving images, interaction, and audio within a single degree programme. After completing basic coursework, the students pursuing a bachelor’s degree specialize in media design, film, computer animation, or audio. Other focus areas are motion graphics, game design, photographic and filmic documentation, conception and design thinking, or media scenography. In the master’s programme, the students conceptualize and design cross-media innovation projects. The curriculum is oriented to the typical project phases: idea development, concept, design, implementation, and publication. While earning their master’s degree, students can specialize in the field of management and production in the creative industry.
St. Pölten University of Applied Sciences is a locally rooted, globally networked organization that stands for quality higher education in the Departments of Rail Technology and Mobility, Health, Computer Science and Security, Media and Digital Technologies, Media and Economics, and Social Sciences. Connections to thematic areas in teaching and research make interdisciplinary scientific findings, products, and solutions possible for the business sector and society. Around 2,600 students enrolled in seventeen academic programmes and in numerous continuing education courses receive a practically oriented academic education.
The Department of Digital Media at the University of Applied Sciences Upper Austria in Hagenberg focuses on the areas of interactive media, games, animation, the Web, and multimedia. In addition to the bachelor’s programme Media Technology and Design, the university offers master’s degrees in Interactive Media and the Digital Arts. The department is also involved with the research group Playful Interactive Environments (PIE), which explores the topics of animation and games. In additional to the educational programmes and research activities, the University of Applied Sciences Upper Austria will present two student projects at two separate stands.
The five-year professional training in Game Design at the HTL Spengergasse offers insight into the different processes involved in developing a game. Various aspects must be considered for successful game development, such as design, technology, and psychology, as well as the related fundamentals. The main curriculum areas are: fine arts, computer sciences, game programming, digital arts, character design, game design, game theory, and project management.
For many years now, the Faculty of Computer Science at Graz University of Technology has been focusing its teaching and research activity on the fields of virtual reality, computer graphics, and game development. In the area of game research, various key topics are explored, with current topics including, for example, intelligent and dynamic game design, virtual reality experiences, games user research, and artificial intelligence. In the scope of the Computer Science and Software Development degree programme, students are acquainted with these key areas through coursework and project-based activities.
In the master’s programme Visual Computing at Vienna University of Technology, numerous students are trained each year in the field of computer graphics, especially in 3D programming and game programming. Here, the focus is placed on technical and computer-graphics-related aspects, which still reflects one of the most important areas in the development of a computer game. At PLAY AUSTRIA, we offer insight into the curriculum and show student works, especially computer games and demos
Since 2009, Broken Rules has been developing unusual computer games which captivate with their unique artistic style and with themes that go far beyond common game clichés. In the current project Old Man’s Journey, for example, players experience the moving life story of an elderly man. The team working with Felix Bohatsch, Clemens Scott, Jan Hackl, Peter Vorlaufer, and Martin Pichlmair has won many international prizes with its games, which have been released on iOS, PC, Nintendo, and Android platforms.