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Exhibition Paintings and Video Games

 
   
 

Unfolding Pigments: An Exhibition Manifesto of Paintings and Video Games

An Exhibition Manifesto of Paintings and Video Games

The twenty-first century can be considered the golden age of video games: so long as game development continues to benefit from technical knowledge, the latter no longer constitutes a fundamental entry barrier. As in the case of all artistic media, the diversity of video games also correlates with the technological availability of its tools. It is thus logical that, besides AAA and the mass market, the “video game as medium” is increasingly being used to articulate individual (artistic) expression. Indie developers can autonomously implement their ideas, something that is hardly believable considering how technically demanding the medium originally was.

In the exhibition curated for PLAY AUSTRIA, curator Christian Bazant-Hegemark brings a selection of video games into association with contemporary painting activity. This deals, not least, with the vastly open question of how video games and the artistic visions of those behind the games can be articulated and presented outside of their native medium (the digital game). Although the pop-cultural reach of video games has been increasing for decades, along with the complexity of the content negotiated by the games, beyond the scope of the screen they are almost exclusively positioned in marketing and merchandise clichés – which often subjects this content to a kind of “voluntary banalization”. So how can a game be presented and contextualized beyond the game itself? This exhibition employs the art domain as a playfield in order to fathom artistic ideas conceived by game developers.

 

Pictures:

“Beneath Symbiosis Structure 028 Segment 50-7 Storage” (Detail) 2017
Lost in the Garden
Pigmentdruck auf Bütte (Hahnemühle Photorag Ultra Smooth; Auflage 3+2AP)
70 x 50 cm

Micha Wille
“Selfie in Car Crash”, 2014
125 x 119 cm
Mischtechnik auf Bütte
Courtesy HOLLEREI Galerie


HTL Spengergasse

The five-year professional training in Game Design at the HTL Spengergasse offers insight into the different processes involved in developing a game. Various aspects must be considered for successful game development, such as design, technology, and psychology, as well as the related fundamentals. The main curriculum areas are: fine arts, computer sciences, game programming, digital arts, character design, game design, game theory, and project management.

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