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DIY Stations

       

Are you wondering how to become a game developer? You’d like to experience how to make games? You’re at the right place!

Guided by experts, here children, pupils, and students can take their first steps in the practice of game development. What components are necessary in a game and how do they interrelate? What (free) software is available and which is the right one for me to start with at home? These questions and many more are not only answered, but also immediately put into action. Stories, games, and animations are collaboratively created and basic computer programming concepts are conveyed. A virtual picture of your ideas emerges.

To this end, various stations with software for all age groups like Unity, GameMaker Studio 2, Godot Engine, Twine, and Ren’Py are available for you to try out and get to know.


WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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