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Kategorie: Game Development

1700

1700 is a computer game that thematizes the storming of the Pizzeria Anarchia, an occupied building in Vienna. In July 2014, the decision was made to storm the building with 1,700 operatives (later corrected to the number 1,452), with a tank engaging in battle with nineteen punks and moving level by level through the barricaded floors, as if in a game. The sheer abundance of police wandering around the building in a rather clueless and aimless way was rendered using mechanisms of the old classic video game Lemmings, for the obstacles in the game 1700 primarily emerge through planning errors on the part of the police. The game was released on the Internet free of charge and already had over 10,000 players during its first day online.

Black Cell

Black Cell turns virtual reality into virtual adventures! The focus on an unfamiliar gaming experience, exciting atmosphere, and fantastic sound design make games by Black Cell enchanting experiences in a hitherto unknown way. All of these experiences allow players to do things that would be impossible in real life. Discover, play, and let us surprise you! Moreover, Black Cell will speak about their journey into the medical sector and about the role that virtual reality can play in the treatment of ADHD for kids.

Broken Rules

Since 2009, Broken Rules has been developing unusual computer games which captivate with their unique artistic style and with themes that go far beyond common game clichés. In the current project Old Man’s Journey, for example, players experience the moving life story of an elderly man. The team working with Felix Bohatsch, Clemens Scott, Jan Hackl, Peter Vorlaufer, and Martin Pichlmair has won many international prizes with its games, which have been released on iOS, PC, Nintendo, and Android platforms.

Causa Creations

Causa Creations has devoted itself to the development of high-quality indie games. The idea is not only to represent reality in an artistic way through their games, but also to provide an opportunity to interact with this reality in the game setting. They develop games for organizations and companies that wish to communicate their concerns and issues with the help of games – such as a fundraiser by NGOs or even as another facet of an awareness campaign for a donation drive.

Deserving Life

Deserving Life is a room-scale VR escape game for the HTC Vive. You wake up bound in chains within an unfamiliar house. Can you manage to solve all the riddles in order to forge your path to freedom?

doorfortyfour

doorfortyfour is a two-person indie game studio based in Vienna, Austria. The studio was founded in December 2013 by Miriam and Marc Egli, behind Door 44. The developer team and married couple has been sharing office and home space with conviction ever since. They have been working on the debut game MarZ Rising since December 2014. It is a tactical base defence game, in which the player guides his crew through twenty breathtaking missions to Mars and slowly solves riddles about the undead in the process.

enibolas

Sabine Harrer aka enibolas conducted research as part of her doctoral work and dissertation on the topic of grief and the experience of loss in video games. This led to the creation of Jocoi, a game that translates the symbolic imagery of a group of grieving women into video game dynamics. Harrer is also involved in the Copenhagen Game Collective, which is a collective of game developers that organizes cultural games events in Scandinavia, in addition to smaller mixed-media and folk gaming projects. The tablet drawing game Cunt Touch This was created by members of the CPH Game Collective and broaches the subject of desire and gratification.

foreverloops

Being playfully creative and productive – foreverloops is a digital construction game for composing music and rhythmic video clips. Playful creatives and creative players construct musical clockwork, experimenting, discovering, composing, and performing. foreverloops, which has not yet been released, is both game and production software at once. Gefördert durch aws impulse XL des BMWFW, abgewickelt durch die aws

Game Gestalt

Our mission: to challenge the conventional perceptions of what games can do – and to produce tangible evidence of our ideas. Our works cover everything from amusing, therapeutic, serious, and social to academic. Examples include the award-winning game Papermint and the therapy game Aquamorra. Company founder Lev Ledit trains half of the country’s future game designers at nine Austrian universities.

Get The Eggs

Get the Eggs is a four-player local multiplayer game for the personal computer. Four gamers try to steal eggs from the nests of other players. Whoever has the most eggs at the end wins the game.


Broken Rules

Since 2009, Broken Rules has been developing unusual computer games which captivate with their unique artistic style and with themes that go far beyond common game clichés. In the current project Old Man’s Journey, for example, players experience the moving life story of an elderly man. The team working with Felix Bohatsch, Clemens Scott, Jan Hackl, Peter Vorlaufer, and Martin Pichlmair has won many international prizes with its games, which have been released on iOS, PC, Nintendo, and Android platforms.

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