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Program

Presentation: „A History of Austrian Computer Games“

The project "A History of Austrian Computer Games" pursues the objective of collecting and safekeeping games and making them accessible to the public.

Video games are not only one of the most modern forms of art and entertainment, but also one of the most fast-paced. In Austria, the video game boom did not start until twenty-five years ago, but still a great deal of information has been lost. The project A History of Austrian Computer Games pursues the objective of collecting and safekeeping games and making them accessible to the public.
Sebastian Esberger carried out this project, with the help of Prof. Michael Wimmer and Martin Filipp (Mi’pu’mi Games), as part of his bachelor’s thesis at Vienna University of Technology. He will be discuss the processes and planning effort involved, share his experiences in dealing with Austrian game history, and release the results of the project.


HTL Spengergasse

The five-year professional training in Game Design at the HTL Spengergasse offers insight into the different processes involved in developing a game. Various aspects must be considered for successful game development, such as design, technology, and psychology, as well as the related fundamentals. The main curriculum areas are: fine arts, computer sciences, game programming, digital arts, character design, game design, game theory, and project management.

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