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Program

Presentation: „A History of Austrian Computer Games“

The project "A History of Austrian Computer Games" pursues the objective of collecting and safekeeping games and making them accessible to the public.

Video games are not only one of the most modern forms of art and entertainment, but also one of the most fast-paced. In Austria, the video game boom did not start until twenty-five years ago, but still a great deal of information has been lost. The project A History of Austrian Computer Games pursues the objective of collecting and safekeeping games and making them accessible to the public.
Sebastian Esberger carried out this project, with the help of Prof. Michael Wimmer and Martin Filipp (Mi’pu’mi Games), as part of his bachelor’s thesis at Vienna University of Technology. He will be discuss the processes and planning effort involved, share his experiences in dealing with Austrian game history, and release the results of the project.


WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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