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Weaving Tides


As a boy riding on a weaver, the player flies through an utterly woven world. This world is torn open in many places and is in danger of collapse. The weavers are a blend of stingray and dragon with an endless, ribbon-like tail. Through the artfully woven flight of the weaver, the gamer can reconnect torn spots and thus protect the world and its inhabitants from imminent decline. The team, comprised of Verena Demel, Klaus Fehkührer, Michael Huber, and Sebastian Rangger, have previously worked on NIVA and YoKaisho.



WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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