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Exhibition Paintings and Video Games

To show the pop- and high cultural reach of games, an exhibiton is taking place at PLAY AUSTRIA, where contemporary painting and video game production meet.

Unfolding Pigments: An Exhibition Manifesto of Paintings and Video Games

Although the pop-cultural reach of video games has been increasing for decades, along with the complexity of the content negotiated by the games, beyond the scope of the screen they are almost exclusively positioned in marketing and merchandise clichés – which often subjects this content to a kind of “voluntary banalization”. So how can a game be presented and contextualized beyond the game itself? This exhibition curated by Christian Bazant-Hegemark employs the art domain as a playfield in order to fathom artistic ideas conceived by game developers.

Pictures:
“Beneath Symbiosis Structure 028 Segment 50-7 Storage” (Detail) 2017
Lost in the Garden
Pigmentdruck auf Bütte (Hahnemühle Photorag Ultra Smooth; Auflage 3+2AP)
70 x 50 cm


WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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