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Exhibition Paintings and Video Games

To show the pop- and high cultural reach of games, an exhibiton is taking place at PLAY AUSTRIA, where contemporary painting and video game production meet.

Unfolding Pigments: An Exhibition Manifesto of Paintings and Video Games

Although the pop-cultural reach of video games has been increasing for decades, along with the complexity of the content negotiated by the games, beyond the scope of the screen they are almost exclusively positioned in marketing and merchandise clichés – which often subjects this content to a kind of “voluntary banalization”. So how can a game be presented and contextualized beyond the game itself? This exhibition curated by Christian Bazant-Hegemark employs the art domain as a playfield in order to fathom artistic ideas conceived by game developers.

Pictures:
“Beneath Symbiosis Structure 028 Segment 50-7 Storage” (Detail) 2017
Lost in the Garden
Pigmentdruck auf Bütte (Hahnemühle Photorag Ultra Smooth; Auflage 3+2AP)
70 x 50 cm


HTL Spengergasse

The five-year professional training in Game Design at the HTL Spengergasse offers insight into the different processes involved in developing a game. Various aspects must be considered for successful game development, such as design, technology, and psychology, as well as the related fundamentals. The main curriculum areas are: fine arts, computer sciences, game programming, digital arts, character design, game design, game theory, and project management.

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