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PLAY AUSTRIA 1.5 on 08.06.2018

Since PLAY AUSTRIA, our fair of the Austrian games scene, will be back in Spring 2019, we still want to present an overview of what´s cooking in local developer laboratories 2018 in an informal setting like every year.

Pictures here

In the last ten years, the games industry in Austria has experienced strong growth. The number of companies has multiplied, and the diversity and degree of specialization of the companies have continually grown. Small businesses and midsize companies have the opportunity to develop and market their games projects fully independently. The local industry is broadened by young, successful enterprises, whose founders are often lateral entrants from other industries or which have emerged from student projects. Recruited from this setting is the next generation of game developers, which has become more broad and dynamic in recent years thanks to the well-developed funding landscape and the continually improving economic framework.

What are these creators working on at the moment? Which milestones did they achieve during the last months? What´s their opinion on current trends? Get in touch with the local game dev scene, play with their ideas and ask them everything about their work and life.

All Infos about PLAY AUSTRIA 1.5 HERE!

The following games are ready to play:

(new prototypes) by kunabi brother
(new prototypes) by Iron Mountain
“2018: An Astro Oddity” by Ben Wahl & Sebastian Merkl
“Bloodrushers” by HTL Spengergasse
“City Heroes” by Purple Lamp
“Creative Towers” by Waltzing
“Drone Swarm” by stillalive
“Hans and his Quest of Madness” by Nonex
“Hey 2” by nutnut
“Lightfield Hyper Version” by Lost in the Garden
“Lil Monk” by Postmodestie
“Navalon” by Sad Hombres
“Once Upon a Nightmare” by Sheepwalk Studios
“Pixel Soldier” by Accidently Awesome
“Rulsego” by HTL Spengergasse
“Seeds of Sol” by Rarebyte
“Spinnorality” by James Patton
“Tower of Egbert” by Giggly Mill
“Value” by ANCIENTGAME
“Weaving Tides” by Follow the Feathers
“WUNDERBERG” by Game Gestalt


WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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