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Benjamin Wahl, an indie developer and multimedia artist from Linz, is a student of time-based media at the University of Art and Design Linz. He is interested in games, virtual realities, and installations with various media and tries to find an alternative or artistic point of access to his works. Hushed Escape is a voice-controlled stealth game about escaping from captivity and oppression. The game was developed during the Global Game Jam 2017 and is currently in the alpha phase.



WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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