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Rarebyte OG


Rarebyte was founded in 2006 and, since then, has successfully created more than twenty-five games for all established platforms (PC, consoles, mobile, Web). On the one hand, Rarebyte provides contracting parties, in the scope of commissioned projects, with technical and creative know-how and expertise for the conceptualization, planning, programming, and designing of games. On the other hand, the ten-person team also develops their own games, such as the action adventure Seeds of Sol. Although Seeds of Sol is still currently in the development phase, Rarebyte is already open to a lively exchange with the community, which can follow and influence the development process by way of regular development streams on Twitch and short documentaries on YouTube.



WIDESHOT Design GmbH

WIDESHOT is a design studio whose work navigates built architecture and virtual worlds. The portfolio of the studio is broadly diversified – including video games, motion pictures, theme parks, and toy manufacturers – and distinguishes WIDESHOT as experts for all kinds of entertainment design. WIDESHOT was founded in 2010 and now has a team of twenty-two employees. In addition to many other activities, the company has successfully worked on projects like Independence Day: Resurgence, Hitman, Assassin’s Creed, Max Payne III, and 2012.

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